PLAYER FIELD GUIDE

Event Participation Guide

Calendar, mission, deadline, and reset checks · Updated 2026-08-01

STRATEGY ARCHIVE

Start with the live event calendar

The event calendar lists ongoing, upcoming, and recently ended events using Taiwan time. This guide avoids relative phrases that quickly become outdated. Always confirm the final schedule on the event page and in the official in-game notice.

Check drop events and missions separately

A themed event may include both battle drops and event missions. Completing a battle does not necessarily collect every mission reward.

Confirm battle requirements before you start

Some rewards count wins, some require only participation, and others depend on separate missions. Review the requirements before investing time.

Final checks before an event ends

  • Mission list: collect completed rewards.
  • Event exchange: spend event currency before the deadline.
  • Event stamina: use stamina that will not carry over.
  • Claimed items: confirm rewards in your inventory.

Three event types, three different approaches

Judging by how past events have run, most fall into three types. Identifying the type before you commit saves a lot of time:

  • Mission events: complete set conditions (open packs, battle, use a specific type, and so on) for rewards. The key is to read the full mission list before you start playing — many conditions can be cleared in the same battle, and planning around the list can spare you several games.
  • Random-match events: battle random opponents to accumulate matches or wins. Rewards are usually tied to participation, so even a losing streak still moves the bar — don’t stop just because you lost.
  • Event battles (challenge type): fight specific NPCs or stages for drops. These usually come with dedicated stamina or attempt limits — avoid letting stamina overflow and go to waste, and watch for hidden achievements that sit outside the main mission list.

Memorize the reset schedule

A few daily timings are easy to mix up, so here they are in one place:

  • CardWish claim allowance: resets at 14:00 Taiwan time (delivery and web trades share this game-day boundary).
  • In-game daily missions: follow the reset time in the official in-game notice, which is not synchronized with CardWish.
  • Event deadlines: each event is independent; go by the start and end dates shown on the event calendar.

A practical rhythm: bundle “open the game for dailies → claim one card on CardWish” into a single habit. Claim after 14:00, and the card is waiting when you do your dailies the next morning — nothing slips through on either side.

CardWish reminders during events

Game events and CardWish may reset on different schedules. CardWish’s daily allowance resets at 14:00 (UTC+8). Each Player ID receives one free ◆1–◆4 trade per day.

A new expansion launch is a window worth watching: the publisher usually opens commemorative missions and giveaways alongside it, and the CardWish claim ranking reflects new-card demand within days — if you want to know which new card is the hottest, the ranking about a week after launch is the most reliable read.

Missed an event — now what?

Event-limited Promo cards generally cannot be made up once missed — they never enter the regular pack pool, and CardWish delivery and trades do not cover Promo cards either. What you can do: first, filter the Card Dex by the Promo rarity to see exactly which cards belong to this category, so the next event does not slip past you; second, remember that the regular (diamond) cards an event drops can usually still be pulled from packs later — or simply claimed on CardWish — so the real loss is smaller than it feels. Rather than dwelling on it, bookmark the event calendar and get into the habit of checking it once a week.

How quickly does a new set show up in the numbers?

We said above that the rankings are most reliable about a week after release. Here is what that looks like with real figures. Taking Team Rocket’s Ambition (B4a), released on 2026-08-27, and measuring on 2026-09-04 — day eight — B4a cards held:

  • 6 of the top 10 in our cumulative claim ranking.
  • 7 of the top 20.
  • 18 of the top 100.

Note that this is a cumulative ranking: B4a had been out for eight days and was competing against sets with months of accumulated claims — and still took six of the top ten places. A new set does not need a month to make itself felt; within roughly a week it will have taken over half the top of the board.

What that means in practice: during the first few days after a release, the hottest cards face the fiercest competition and their stock is drained fastest. If the card you want is not one of the very top few, skipping the launch week often gets it into your collection in one attempt instead of several. For the full month-by-month rankings, see our August claim report.

Lining up event periods with your claiming rhythm

Events and claiming run on two separate clocks, but they can be made to work together. A rhythm that holds up over time:

  • Launch week: focus on pack openings and event missions, and aim your claims at the second tier of deck pieces — the very hottest cards are hardest to get right now.
  • Weeks two and three: attention spreads out, so this is when to go back for the top-ranked cards. Success rates are noticeably better.
  • Between events: use the quiet stretch to close gaps. The Card Dex pack and rarity filters will tell you what is still missing; work through it one claim per day.

One timing detail that is easy to miss: our claim allowance resets at 14:00 Taiwan time, while in-game events and daily missions run on their own reset schedules — the two do not necessarily line up. Binding “finish the game dailies, then claim a card” into a single habit means you will never lose a day to the offset.