What is this report?
This is the site's second monthly data report (previous issue: the July report). Unlike the subjective tier lists you find around the web, every number here comes from claims that players on this site actually submitted and actually received — players voting with their limited daily allowance for the cards they genuinely want.
The methodology up front: the data covers 2026-08-07 through 08-31, 25 full days. A server file-corruption incident on August 5 destroyed the status records for 8/1–8/6 beyond recovery — we would rather count six fewer days than guess. This issue also merges the daily backups to rebuild a complete sample, so the retention pruning of the live status file no longer bites. Only requests whose status reached Delivered are counted, the site admin's test requests are removed, and both the delivery and trade channels are included; for the live cumulative chart, see the claim ranking.
August at a glance: an order of magnitude bigger
- Completed claims: 66,822 — 42,784 via delivery (64%) and 24,038 via trade (36%).
- Participating players: 4,023 unique Player IDs.
- 2,673 claims per day on average — 9 times July's 291 — with the busiest day being 8/31 at 3,907 claims.
The growth is not just volume: daily counts rose from about 2,000 at the start of the month to nearly 4,000 at the end — doubling again within the month, driven mostly by word of mouth in Chinese-speaking player communities. The stickiness is the more telling number — of the 4,023 players, 1,385 (34%) were active on more than 15 of these 25 days, while only 14% showed up for a single day. The daily regulars are what keeps the curve climbing.
The practical reminder for regulars still stands: delivery allowances drain fast during evening peak hours, and popular cards can briefly show "no delivery account available." Avoid the peak, or come soon after the 14:00 Taiwan-time reset, and your success rate will be at its highest.
August's TOP 12 most-claimed cards
| # | Card | Pack | Claims | Players | Claims / players |
|---|---|---|---|---|---|
| 1 | Team Rocket's Weezing ex | B4a | 1,782 | 1,532 | 1.16 |
| 2 | Hoopa ex | B4 | 1,570 | 1,063 | 1.48 |
| 3 | Team Rocket's Moltres ex | B4a | 1,494 | 1,393 | 1.07 |
| 4 | Team Rocket's Slowking ex | B4a | 1,440 | 1,334 | 1.08 |
| 5 | Team Rocket's Articuno ex | B4a | 1,294 | 1,221 | 1.06 |
| 6 | Mega Sharpedo ex | B4 | 1,286 | 1,036 | 1.24 |
| 7 | Team Rocket's Raticate ex | B4a | 1,235 | 1,126 | 1.10 |
| 8 | Vespiquen ex | B4 | 1,227 | 980 | 1.25 |
| 9 | Team Rocket's Zapdos ex | B4a | 1,093 | 1,048 | 1.04 |
| 10 | Mega Rayquaza ex | B4 | 1,020 | 728 | 1.40 |
| 11 | Wailord ex | B4 | 884 | 765 | 1.16 |
| 12 | Typhlosion ex | B4 | 843 | 718 | 1.17 |
All 12 are ◆4. Tap a card name to open its dex page and claim it directly — and note that every Team Rocket number here was accumulated in just 5 days.
Three signals worth noting
① Team Rocket reshuffled everything in 24 hours. July's report closed with a question: how fast does the ranking reshuffle when a new expansion lands? Now we know — less than 24 hours. Team Rocket's Ambition (B4a) launched on 8/27 and took 59% of the site's entire claim volume that same day, settling around seventy percent from the next day on; Ruler of the Skies (B4), at 34% the day before, was squeezed down to 8% overnight. Team Rocket's Weezing ex hit 1,782 claims in 5 days to take the crown, with the three legendary birds, Slowking, and Raticate all crowding into the top nine. Players react to new cards faster than any strategy article can.
② August's real deck king is Hoopa ex. It is the only "veteran with a high ratio" in the TOP 12: besides ranking #2, its claims-per-player ratio of 1.48 is the highest of the twelve — roughly one in three players came back for a second copy, which is a "my deck needs two" signal, not collecting. Compare July's champion Mega Rayquaza ex: it slid to #10, yet still holds a 1.40 ratio — the Mega wave has moved from "everyone grabs their first copy" to "players topping up the second." Cooling, but far from gone.
③ The ratio board is the real deck-parts list. Sort every card with 250+ claims by claims-per-player and the champion is the ◆1 Gimmighoul — ratio 6.13, with 47 players claiming 288 copies. Decks allow only 2 copies of the same name, so an average of 6 is clearly not just for playing (multi-language collecting? some mission we haven't heard of? if you are one of the 47, write in and tell us). Right behind it: Lucky Ice Pop (2.39), Rainbow Cave (1.95), Deceptive Needle (1.94), Field Blower (1.78) — ◆2 Trainer cards across the board, exactly the "deck-parts gap" that Gift vs Trade dissected.
Rarity and channels: allowances are being spent differently
The rarity breakdown of August's completed claims: ◆4 at 38% (25,272 claims), ◆3 at 35% (23,404), ◆2 at 20% (13,502), and ◆1 at 6% (4,118). Against July's 51%/27%/17%/4%: ◆4 concentration dropped 13 points while ◆3 jumped 8 — the wave of new players has moved past the "grab the flagship first" stage, and allowances are flowing toward the deck's middle class.
The other structural change is the channel mix: trade's share leapt from July's 21% to 36%. Delivery and trade allowances are counted separately, and more and more players max out both; since a trade costs you a card of the same rarity — and ◆3 or higher also burns the hard-to-earn in-game "sand" — the smart pattern is to fill ◆1/◆2 needs via trade and save delivery allowance for ◆3/◆4. For the full cost breakdown see Card Rarity Explained and Gift vs Trade: Two Completely Different Rankings; for what people actually redeem at the star and shiny tiers, see the high-tier redemption analysis.
Failures and cancels: an old cause, a new mechanism
August saw 4,165 requests end in failure (a failure rate of about 6%). The biggest cause is still the old one: "this friend has already received a gift today," at 2,266 cases — 54% — your account had already accepted a gift that day from another source, so the game refused the delivery outright. The fix is unchanged from July: before claiming, think about whether you have already received someone's gift today; if so, switch to the trade channel or come back tomorrow.
Two new faces this month. First, Chinese-language stock ran tight during Team Rocket's launch week: "no delivery account available" clustered on the flagship cards — Weezing, Slowking, Moltres — for several hundred cases in total. In a new expansion's first days, avoid the evening peak or claim another language version. Second, the auto-cancel mechanism: since mid-August, an order whose friend request is not accepted within 3 hours is cancelled automatically and the day's allowance refunded (2,677 orders ended this way during the month). The allowance comes back, but the day's waiting time doesn't — after submitting, get into the game and accept promptly. For troubleshooting, see the complete claim guide.
What we'll watch next
For the September report we plan to watch: the half-life of the Team Rocket craze (how long B4a can hold seventy percent), demand for the A4b Deluxe Pack that quietly climbed to the #3 pack spot, and whether trade's share breaks forty percent. Want your picks counted in next month's data? Have you used today's allowance?
This report reflects only the behavior of this site's users, not the entire player base or the official competitive environment; card names are the property of their respective rights holders.