Secret Missions Explained
396 hidden missions, 5,632 hourglasses, and exactly one card · 2026-08-09
Why you can't look these up in game
Most missions tell you what they want up front: collect this many, win that many, register that many. Secret missions don't — the game hides the requirement until you have already met it. Until then the entry is blank, and it only pops up at the moment you complete it.
There are currently 396 of them, spread across 20 packs and involving 1,421 distinct cards. The awkward part: 257 of them (65%) have no official mission text at all. Even after you complete one, you see a result, not an explanation of which cards got you there.
So we flattened the game's own mission data into something you can actually read: which cards each mission needs and what it gives, split by pack, with every card linking straight into the Card Dex. The full list is at Secret Missions.
Note: this is a data reference, not a collection tracker. We can't see your in-game collection, so the list deliberately shows no personal progress.
610 rewards, and nine tenths of them are consumables
The 396 missions hand out 610 rewards in total. Broken down by type, the picture is unambiguous — secret missions are a resource faucet, not a collection goal:
| Reward type | Payouts | Total qty | Notes |
|---|---|---|---|
| Wonder Hourglass | 234 | 3,436 | Largest single category — 38% of all rewards |
| Pack Hourglass | 108 | 1,260 | Converts directly into pack openings |
| Shinedust | 97 | 836 | Used for shiny-related exchanges |
| Trade Hourglass | 39 | 936 | Fewest payouts, biggest each time (24 on average) |
| Icons & emblems | 102 | — | Profile cosmetics |
| Binders & display boards | 29 | — | Themed per pack |
| Cards | 1 | 1 | Out of all 396 missions, only one gives a card |
The three hourglass types together are 381 payouts totalling 5,632 hourglasses. If you care about resource efficiency, essentially all of the value sits there; icons, emblems and binders are pure cosmetics.
The only mission that gives a card: "Complete the Kanto Pokédex!"
Exactly one of the 610 rewards is a card. It comes from Genetic Apex (A1)'s "Complete the Kanto Pokédex!", and the reward is Mew ★3.
The price is one of the steepest on the list: the mission's card requirement runs to 150 cards — it wants the entire Kanto dex filled in. That is also why this Mew appears to have no source in game: it is not in any pack's pull table. This mission is the only way to get it.
Note: this card carries a "not displayed outside the game" flag and isn't in the general card data, so on the list it appears as a non-clickable tile marked with * and has no Card Dex page.
The four newest packs hold 62% of them
You would expect missions to be spread evenly across packs. The actual spread is a factor of ten:
| Pack | Missions | Cards involved |
|---|---|---|
| Pulsing Aura (B3) | 81 | 238 |
| Ruler of the Skies (B4) | 74 | 236 |
| Paradox Drive (B3a) | 48 | 109 |
| Everyday Wonders (B3b) | 44 | 106 |
| The other 16 packs | 7–13 each | — |
Those four newest packs come to 247 missions, 62% of the total. That isn't a data error — the dex mission system was added later in the game's life. Older packs got a handful retrofitted; new packs ship with a full set.
What this means in practice: if you want to clear missions efficiently, work the recent packs. The secret missions on older packs are mostly "collect N cards of this type", which you tend to complete without trying.
Two mission types with completely different difficulty
All 396 split cleanly into two kinds. Recognising which one you're looking at saves a lot of effort:
- Specific-card missions (324): they name the cards. The median asks for just 5 cards — most are small, and some, like "Collect 2 Crown cards from Ruler of the Skies", want only two. But the tail is long: "Complete the Kanto Pokédex!" needs 150, "ex Complete!" needs 75, and "Collect 24 Fighting type cards from Pulsing Aura" reaches 35.
- Dex registration missions (72, or 18%): no card list at all, just a total count of cards registered in that pack's dex. These show no card tiles on the list — that's not missing data, the requirement genuinely doesn't name cards. The hardest asks you to register 353 cards in the Deluxe Pack: ex dex.
In short: specific-card missions can be worked through card by card; registration missions can only be ground out over time. The first kind is where this list actually helps — if we have a card you're missing, you can claim it straight from the Card Dex.
Two missions that appear under more than one pack
If a mission looks familiar because you just saw it under a different pack, that isn't duplicated data. Two missions genuinely span multiple packs:
- Colorful Dance Show! — Oricorio's four forms are split across Celestial Guardians (A3), Fantastical Parade (B2), Pulsing Aura (B3) and Ruler of the Skies (B4), one each.
- Meloetta's Two Formes — split across Fantastical Parade (B2) and Pulsing Aura (B3).
Because they appear under every pack they touch, the per-pack mission counts add up to 400 rather than 396. That's correct, not a miscount.
How to read the list: one deliberate shortcut
Some requirements are "any one of these will do", and most of the time those alternatives are different rarity versions of the same card (Charizard ex in UR / IM / SR / RR plus Charizard R — you only need one of them). Listing every version is just noise.
So the list keeps only the most obtainable version of each card. That collapses 133 card entries across 88 "any one of" requirements, 75 of which come down to a single card. Two cases are deliberately left alone:
- "Collect N cards" is not a choice — it means gathering N cards from a pool, so collapsing it would change the requirement. Untouched.
- Different Pokémon are never merged — in 13 requirements the alternatives are genuinely different Pokémon (Lucario ex / Dugtrio ex / Charizard ex / Beedrill ex all at SSR). That's a real choice, and it stays yours.
Where to start
The full list lives at Secret Missions: pick a pack, then browse its missions, required cards and rewards. There's also an entry point at the top of the Card Dex.
Spot a card you're missing and the tile takes you to its Card Dex page — if we have it in stock you can claim it for free. For star and shiny cards see the points and high-rarity exchange guide; for the rarity rules themselves see card rarity explained.
Figures come from the game's own mission data and are regenerated after each game update. The numbers here reflect the version current at publication (2026-08-09).