PLAYER FIELD GUIDE

Player Guides

Claim tutorials, mechanics, and data observations — newest first

STRATEGY ARCHIVE
02

23 Days for One Card: What Players Actually Redeem

2026-08-26

Point redemption prices every high-rarity card the same, so the choice is pure desire with cost removed. Over 90% goes to ★2 full-art supporters while shiny cards are barely touched. The points funnel, the redemption ranking, success rates, and the stock limits behind them. Updated automatically.

03

Gift vs Trade: Two Completely Different Rankings

2026-08-21

A gift costs nothing; a trade costs a card of the same rarity, plus “sand” from ◇3 upwards. Side by side the two rankings barely overlap — gifts are almost all ◇4 ex cards, trades almost all ◇2 trainer cards. The gap is not desire but cost, and this breaks down what each ranking really measures. Updated automatically.